Best approach to add an entire graphics wrap to a vehicle

I just finished CG Boosts fabulous course “Blender 2.8 Launch Pad” by Zach Reihardt. It gave me enough confidence to attempt this project for a client.

I designed the graphics wrap in the image below. So I have the actual vehicle template to build the truck in Blender and I also have all the sides of the graphics wrap that I submitted to the graphic wrap company that applied it to the actual truck.

What is the best way to apply this to my model in blender? Texture painting, or maybe use the shrink wrap modifier? Any help would be great appreciated.

Use an image texture node in your material to import the image. Maybe it isn’t even necessary to unwrap the mesh, but works with generated coordinates alone (you would need unwrap, though, if you want it to follow the kinks, like it was a sticker).

I’ve seen image texture nodes used before and will try using that method. Very helpful, thank you for your advice.