I’m using 2.5 at the moment.
Here is a short clip of the effect I’m going for. (not the cat )
This could also apply to micro-bubbles viewed under water. Basically I need something IN the fluid volume being moved about by some kind of realistic turbulence. Simulation seemed like the best way to get it, but maybe not.
I’ve played with mesh fluids, smoke, volumetrics. The permutations of particles, fluids, smoke, etc are getting harder to work out :spin: