I am new to Blender and this forum, so nice to meet you all.
I have been learning Blender for the past couple of weeks, and i made a few models.
Now I made a model of a space Fighter jet, and i have no clue what the best approach is for texturing it.
There are multiple ways to render/texture the image (Blender Render, cycles render etc) but what is the best?
And should i go for UV mapping? or are there any other methods that gets the job done?
This is the model i made so far : https://p3d.in/vJCGl
I am looking for a way to make it as realistic as possible, and im gonna put this model into a space environment (that i still have to create) when the texturing is done.
I hope anyone can help me.