I’ve read a few posts about different methods of beveling and preparing a bevel profile ect.
So many objects from architectural to organic need this at a basic level when beginning a model. Before a complex model can look realistic, or even good for that matter, beveling must be addressed.
It would be nice to see users post thier best, step by step method for beveling or setting up a bevel profile in Blender, without subdivision, plugins ect. Examples of WIPs or completed models would be helpful as well. We’d all probably benefit from solid posts on this.
Thanks in advance.