Could I’m totally lost when it comes to rendering technics or movements during render…
My goal is to generate several PNGs which will serve as texture for a spinning prop in a game, at various RPM ( so different blurs, width and transparency ) according to speed.
I played a little but with animations and shutter speed while rendering but not having much luck in the Blender Render engine.
Switching to Cycle doesn’t improve things, except I loose my materials and textures…
What would you do to reach that ?
My still render :
A little like that
Thank you very much in advance for your help !