Best method to create tileable road texture?

I have modeled a piece of road with a sidewalk. I plan to duplicate the model to make a street. How would one approach the texturing of it, since the white lines of the road need to line up perfectly etc. I don’t have an existing texture, so I need to make one.

The road will be used in a game engine similar to this

There are thousend of possibilities from searching for "free tilable road textures " to “how to paint a tileable road texture” or “using procedural texture generation to build a…”. Exept searching the internet all of this is doable in blender.

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