Hello, blender and 3D art newb here,
I’m in the (slow) process of making a spaceship. I want to add seams, or lines on my model. I’ve provided the images below as an example of what I would like to mimic.
(found on https://www.artstation.com/artwork/Vd3aB8)
As you can see, there are lines or seams on the model used to add detail. I would just like to know, what is the best method to approach making this? Should I add these seams by using a texture with normal maps, should I sculpt then bake them onto my model, or should I add these seams into the geometry of the 3D model itself?
In the end, I would like to use my model in an animation. The model itself would not animate, just the camera around it.