Up until now I have been using a NURBS Sphere with a Lattice to model a fish, but I am limited. If I make the Lattice too detailed, it doesn’t morph the way I want it to.
So my question is what is the best way to model something with a bunch of detail? Is a NURBS object a good place to start? And is there a better way to pull/morph sections of an object without the Lattice? I am trying to find a way to click on my object and add points that I can pull and stretch and such to shape it the way I want.
Oh, and it will be animated, so I need it to be easy to animate later.