best of graphics cards and test methods for game engine
hi!
Witch kind of MANNERS there are to testing Blender Game Engine
wint graphics cards and to confront with oter OS and hardware
with other.
for example an idea:
A 'GLOBAL' gameEngineTest.blend file that
everyone test on own computers and
switch on Game menu --> Enable All Frames
Show frame rate and profile
and then contemplate the parameters like frame
rate,Physics,Logic etc. and write in the forum.
for example parameters:
OS (opreation System):
video card types and parameters:
memory:
processor:
and other....
Swap:......(frame per second)
Physics:......
Logic:......
and more
In gameEngineTest.blend file let...?
N number of polygon count...?
N number of textures...?
N number of LogicBricks...?
any idea?
enable all frames shouldnt’ have a speed difference (by framerate) however the motions may move faster or slower depending on if your framerate is faster or slower than 50fps (enable all frames acts as if 1/50th of a second passes each frame, regardless of the actual amount)
though it doesn’t require much physics, that one really requires a good graphics card, and working drivers
WE MUST DECIDE ON A PARTICULAR RESOULTION AND TESTING SITUATIONS TO TEST THIS STUFF IN
I was thinking 1024*768 fullscreened, graphics settings (for video card) at highest, except with antialiasing and anistropic filtering off.
(seems my ati radeon card is a bit faster with that file than my geforce 2 was)
blender has been used to benchmark machines before (using the draw timer, control+t)
also, many compainies optimize for 3d Mark, and the like, often to the point of cheating (lowering aa/af values only for 3d mark, running different shaders with re-ordered instructions, changing clip planes…)
they haven’t done the same for blender (especially ati)