Hey guys,
I am considering creating a large pack of low poly models for VR. I want to optimize this pack the best I can. Though a have a question (and some ideas) regarding it.
I know VR is fasted with the less data it needs to call on. Like a texture atlas is faster than having many separate textures. Does the same logic apply to materials? Say I have a green chair and a tree; should I use the same texture and material for the leaves and chair? Or would it be better to have separate materials but the same texture.
Also since most low poly assets are simply 1-3 colors; Would it be a good idea to use 1 image that is a palette of all the colors you need for the assets and then simple UV map each polygon of the mesh to the color you want it to be? I feel like this would be the best way to optimize the pack of low poly models.
I just want to find the best way to optimize these models before I spend a lot of time making them one way. I appreciate any feedback you guys have to offer!
Thanks for your time,
Craig