Best Physics type and Motion for characters

Okay, so I am in the process of creating a simple RPG. I have the camera setup and everything working fine but I am wondering what to put the physics type for the character. If I have him dynamic then I need to move it either with force or linearV but if the actor is static then I have to use the Loc which is really horrible.

The problem with linV and Force is that it slips and builds up. I know I can use materials to turn that off or to make it more stiff but what is the best way of doing so.

02.blend (472 KB)

Hi,
I’m not very experiences in BGE, but I’m working on a little RPG myself. I used “dynamic” on my player box. And servo motion for character movement. And fixed “the sliding” with friction in material setting for the floor/ground. And I can’t complain.
But if there is better way, please, I’ll be happy to make it better.
I hope I helped you a bit :slight_smile:

I find that the character physics type is best. It offers more responsive control and appropriate collision with other objects.