Here comes a question from a Blender newbie. I would like to hear some general views about modeling a certain object into a single mesh as opposed to splitting into multiple meshes.
I am currently modeling my acoustic guitar which I would like to use as a practical example. Prior to that I followed some of Jonathan Williamson’s tutorials on topology (excellent stuff I might add!). I am trying to really get my head around this but now see myself stuck between making most of my guitar from a single mesh or actually allowing to split it into multiple meshes.
One example is the guitar body and the guitar neck/fret board (see below). My current model has a rather low poly count with an added SubSurf modifier. This gives me some problems if I want to extrude the highlighted faces into the fret board. I guess it would be possible to do it and maybe remove the SubSurf modifier on this area to get the sharp edges (help)?
Now, alternatively - and this is really the nature of my question - I could model the guitar neck as a new object which would make it easier somehow to get the right look. What are your general views on modeling into a simple object as opposed to splitting into multiple ones? In my example the two objects are by nature two seperate pieces on the guitar with different materials and all so maybe this could “justify” it.
I hope my question makes sense and look forward to hearing your views on this.
Thank you in advance!