Best Practices for rigging belts/clothes?

I’ve got a quick question. I’m working on a character and wanted to ask what the best approach would be to rigging clothes for subtle movements while animating. What’s the best approach?

  • Model and rig with character
  • Model and rig as separate object
  • Use shape keys instead of rigging

The animation will only include subtle movements of the cloth items and I’m not sure how to approach it. Any advice would be much appreciated.
Thanks in advance!

i know its not much, but im really not that educated in cloth simulations and stuff, so im gonna let these people do it (:

Thanks, Thetax! I’ll be sure to check those out.