lately (actually for several months) I’ve been working on ideas for an animation style with very low poly characters, which I want to rig with Rigify (for convenience). So far it works really well and I dig the style I’m creating. My goal is to have the characters as low poly and simple as possible while still maintaining a distinct look. Think PSX and N64 maybe.
However, I’m not the greatest modeler and have trouble creating something that will not break (at least a bit) when rigged. I’ve chosen Spider-Man as my test model, because he needs to stretch quite a bit.
Are there any tutorials out there on VERY low poly characters and how to best construct the mesh for animation? I have not found anything yet.
Example from me:
Example from PSX game: