Hello, I would like to know if there is a better procedural way to created chipped, worn edges for objects. The first answer, which uses several modifiers in this link here does a decent non destructive job, but when used on anything other than a very basic cube or cylinder, it falls short.
I tried doing it another way by creating a particle system of small little ‘chip’ objects that emits from the edges of a cube, convert it as a mesh and use that as a boolean for the cube that is to be chipped. But it does not look natural at all.
I could try my hand at sculpting every chip myself, but I would much prefer to do this in a procedural method to save time. Thank you!