I am aware that this is a rather broad question, but after searching around for a distributed rendering solution, the only real viable pieces of software that I have come across are:
and Farmerjoe: The Render Farmer
A friend of mine played with OpenMosix (with ClusterKnoppix) and although he said that it worked great and decreased render times, it only runs on linux (at least, not on windows). So, that solution is no longer a choice as I use windows as my primary OS.
I tried installing DrQueue and it seemed as if no matter what tutorial I followed (the main article I followed is here), DrQueue just didn’t want to play friendly with any of the other machines on the farm. Sometimes they would finally connect, until a job was distributed, in which case it all fell apart.
And, farmerjoe is the only solution that I found that works reliably and well, except for the fact that it doesnt support true animation rendering. It will render each frame, but unlike rendering it on a single machine, it won’t output to a quicktime (or whatever codec your heart desires) file for immediate viewing.
So my question to all of you is, is there a distributed rendering application that:
- Works with Blender and YafRay
- Supports Multiple CPU’s (per Machine)
- Runs on Multiple Operating Systems
- Is Fast (obviously)
- Although not required: Supports Bucket Rendering (Distributing a Single Frame to have multiple nodes work on it)
- Supports True Animation Distribution (Where it will generate the actual movie file instead of 1000’s of JPEG’s)
And, of course, if it was relatively easy to setup that would be a nice plus. Does anyone know of software that will do this (like Backburner for 3DS Max)?
If DrQueue will do this, can anyone point me to a tutorial that will leave me with a fully running, ready to process, renderfarm?