hi, i’m trying to make a cube, with some circular windows in it and cut out a kind of door in the side… do i need to use a boolean operation? if so i heard its changed a bit in blender 2.32 (intersect, union, difference) which one should i use etc.
I think you can better delete a face of a cube, then snap the cursor to a vertex of that open side, and then in a non-perspective front-view of that open face add vertices, or entire circles. Then make faces with F, or use shift-f to fill.