align the normals. use face select mode to apply multiple textures to a material or object. this is a great learning site. http://www.gryllus.net/Blender/3D.html there are videotutorials for how to do everything you need so far. he dosn’t have python or scripting yet, but he does have alot, and there is they python board when you do need help with python.
also, for the shininess, i think that’s just specularity. turn it down in the shaders tab. and unless this is going to be a very dark room, add ambient occlusion. (it’s in the little button that looks like the world)
the normals are the side of the face the texture is applied to. click on this site http://www.gryllus.net/Blender/3D.html and click on video tutorials. look under the materials section and it has videos that show you how to apply multiple materials to an object, and multiple textures to a material. watch the uv mapping tutorial and it’ll show you how to align the normas and explain what they are much better than i can.
You’ll want to hit the Texface Button. Select the wall object and turn that on, as in this image:
You might also want to look into other methods of doing wall textures. There are three or four ways you can do it. I do mostly game stuff, but I use really tiny textures (sort of DS / PSP spec stuff). You can overlap walls on the UV Maps. I’ll do up a quick little tutorial for you and anyone else who’d like to see how that’s done. It took me forever to figure out how to do decent texturing for game stuff, and I’m still learning a ton, but it might be useful for some people (even though I’s still rather unskilled in this area :P)
and be sure to add your texture in the panel thats all brown with black spots.
then, in the materials tab (the one shown in your picture), and right next to the tab labeled “Texture”, click on the one right next to it, then click “UV”.
that should be it, but if u don’t understand about adding the image in that “Brown with Black Spots” section, just change the one drop-down box thing to “Image”, then just select the image in one of the new boxes that show up.