No I would like to add more boundary lines on the floor like road markings for the spaceship. What is the best way to do this? My floor is one big plane with a smaller rectangle in it for the yellow/black-line. But I cannot imagine that I have to subdivide my floor into many sub-rectangles so that I can place my boundary lines on it!?
So is there a way to place many small textures (like boundary lines) on the floor which only consists of one big rectangle or do I have to create one big texture including the whole boundary-map with alpha-channel?
Unwrap your rectangle with the UV Editor. Export that with the UVLayoutExport script to your favourite Image Manipulation Programm and start drawing a texture of the floor including the markings.
Save that image in a format understood by blender (png, tga etc…) and add that to a texture channel of the floor. Don’t forget to turn on UV Coordinates for the Texturemapping and press Col and you should be all set.