Best way to edit these triangles into quads?


I dont know whether I need to or not, but if I wanted to turn these triangles into quads by editing vertices, what would be the best way? Thanks :slight_smile:

Cut diagonals then remove middle edges then merge each right base triangle vertex to the opposite left ones

Thankyou Stroblend.

This does the job of replacing the triangles with quads. But what about if I wanted to keep a quad mesh with no triโ€™s? However I play around with your suggestion, I end up with triangles somewhere.

Thanks again

You have to change your topology a little bit:

Nice. Iโ€™ll try something like that, thanks guys. Much appreciated