Best way to edit these triangles into quads?

Hiya,

I dont know whether I need to or not, but if I wanted to turn these triangles into quads by editing vertices, what would be the best way? Thanks :slight_smile:

Cut diagonals then remove middle edges then merge each right base triangle vertex to the opposite left ones
Capture_08_23_40

Thankyou Stroblend.

This does the job of replacing the triangles with quads. But what about if I wanted to keep a quad mesh with no triโ€™s? However I play around with your suggestion, I end up with triangles somewhere.

Thanks again

You have to change your topology a little bit:
mic

Nice. Iโ€™ll try something like that, thanks guys. Much appreciated