So I’m trying to model an aircraft from a movie with subd and I’m not sure on the best way to get a sharp and flat surface on part of my aircraft.
I want to ideally avoid adding too many edge loops. I am trying the edge crease method but shading is a little weird.
This is the the part I want flat. In this image I am using edge crease to make it flat.
But you can see shading is a little strange
This is kind of what I’m looking to get but perhaps not as sharp as my mesh is more high poly and it doesn’t make sense artistically and practically to make the edge super sharp.
This is what I get with edge loops but I end up with some loops that sharpen edges in places where I don’t want it to.
I have tried edge split modifier as well but that is too sharp and results aren’t great.
Any advice solutions are appreciated
Here’s the file for anyone wanting to try.
porco rosso plane.blend (865.8 KB)