Hey there gang. I am trying my best to find the best way to texture a literal film strip. I want to add a cloth modifier and have the film strip pile up on itself, and retain the “caustics” or projection behavior. I’ve gotten as far as sequencing out a single image texture (comprised of an image sequence, laid out) that has rediculous dimensions. 460800x1080px . That solution would work great, and has, but it will only render with CPU I discovered. (cycles) It will not render with GPU, I’ve tried all the switches in preferences. It comes with an error: see image attached*. “invalid value in cuTex0bjectCreate”
I imagine the imagefile has dimensions that blender cant handle , but somehow related to only GPU rendering. Not sure how to approach or if there is a more efficient way to texture. I have also tried sequencing images as planes, but have had little luck translating the cloth physics.
Do you want the impression of a rolling film stip?
It is possible to import videos as planes. What if you make a video of the strip that stays in one place and animate the rest? I never did that but it should be possible. That way you would not have such a long texture
Thanks for your responses. Think I’ve found a solution. With some further testing I found that the texture dimensions are just too big to not cause problems somewhere. So with a bit more work, I am arranging a series of shorter image sequence strips that fit, or are laid out, into the traditional square texture, and then UV mapping accordingly. Yes more work but the outcome is much better and it seems to render just fine, thanks!