I have gotten into a project that involves a revolver being fired, along with physics to control the bullet after it’s been fired. Each cartridge is composed of a bullet (the actual moving “tip”), and the casing/shell. I’m wondering on how I can effectively have the cartridges parented to the revolving chamber, and be able to disconnect them when needed for the revolver to fire (and then eventually reload).
I’ve already explored a couple options, however I’ve hit dead-ends on each one.
Firstly, I have the good ol’ parenting a shot. However, the obvious issue is that it’s impossible to keyframe a disconnection between a parent and child.
Secondly, I tried using child-of constraints. And while this seemed to give some promising results (after setting it up in the most painstaking way imaginable), they seemed to just revert back to some really messed up state (where the bullets placed themselves deep inside of the casing).
Thirdly, I looked into the Dynamic Parenting plugin, which seemed great at first; however, as soon as I went to play the animation, each cartridge got all jacked up and didn’t want to cooperate. I then had to undo this to get them back to their desired state.
Are there any other feasible options? I’ve tried everything within my current knowledge. Any help is appreciated, and thank you!
RevolverDynoPaint.blend (952 KB)