HI.
this is a issue that know from one year .
how you make a “hair” of the head of a character?
ok , if you make ONE char i know , but how you make to duplicate it?
softBody ? rigidBody joint?
if noone of that , what the best workaround?
HI.
this is a issue that know from one year .
how you make a “hair” of the head of a character?
ok , if you make ONE char i know , but how you make to duplicate it?
softBody ? rigidBody joint?
if noone of that , what the best workaround?
awesome lowpoly character , this is good to read.
anyway my question was another .
how you make a character that use rigid body joint (or softbody) , and then duplicate this character and make 10 identical character ?
if you see this blend (even one line of python ;)) in the second layer there the “master obj” with all constrraint … and it work.
then press one the layer one , this time the object is spawned from an empty .(with douplygroup)
but the constraint rigid body not work .
how solve this issue?
rigidBodyBroken.blend (77 KB)
This sounds like a complete different topic.
I remember there were some threads reporting problems of rigid body joints when using group instantiating, linking, or addObject. This might be related to that. But I didn’t followed this in detail.