Hi. I’m trying to model a Greek style helmet for 3D printing. I’m having trouble getting holes where the eyes should be. Creating cylinders to do a boolean difference does not seem to work, and I’m not good enough at sculpting to know what should be done. Ive attached my iterations for general modeling comments you might want to throw in. Any tips?
The Boolean operation fails because the normals on the helmet are flipped. Tab into Edit Mode, A to select all and then Ctrl-N to recalculate the normals.