Hi folks, I’m currently modelling out a hover platform for my game. I’m done with the low res model, uv unwrapping and texturing. The issue now is I have textured some decals on my low res model and wish to apply normal map to make them stand out via a High-Res model.
Decals circled in red are the ones I wish to model out in my high res variant:
How do I know precisely where to bump out without messing with the textures? I need a way to trace over the textures of the low res model or if there’s a better way please let me know.
I could take the cheat route with photoshop and the nvidia filter but I wish to do it through high-res model baking instead as the results are much better.
Any help appreciated!