I’d like to randomly place objects in a scene to make it look like they’ve been poured or dumped in place (a junkyard). I imagine at least several hundred objects in the pile or piles, so I’d like to find a way to automate this.
I can think of two ways.
One would be to use the SaltShaker script, but it looks like this only rotates objects that have already been put in place and doesn’t account for collisions.
The other would be to duplicate the objects many times and use the rigid body physics simulations to have them tumble into place from above the scene. I can do this, but I’d like to delete the IPO curves afterwards since I wouldn’t need them and I don’t want them to have any motion.
Is there a way to use the physics sim to get the ‘dumped’ look and then mass delete their IPO curves. (the benefit of this would be that I could also delete the objects that can’t be seen under the piles). Is there a way that I could then turn off their rigid body status en masse, so if I want to animate more objects dumping on the pile these will remain static?
Hope that makes sense, and thanks in advance!