I have a low-poly body I’ve modeled in Blender that I want to be able to reshape into different body types. I also need to be able to reshape clothing to fit. Preferably, I’d like to be able to reshape both at the same time.
What I have set up right now is a mesh deform modifier, which seems to work pretty well, except for around the legs, since the legs are so close together when I try reshaping them with the cage mesh, the cage ends up overlapping itself sometimes which does weird things to the modifier.
I’ve thought about just wrapping both legs together instead of having them wrapped separately, but I need the legs to line up with the skeleton. I’ve also tried rotating the legs apart to give more room between, but the modifier doesn’t seem to like having the legs rotated. I can give more details if needed, I just have a feeling that I’m going about this entirely wrong.