Hi there.
I’ve been doing some modelling for a couple of years, and like many, I’ve found the saviour that is the Boolean modifier.
However, it sometimes just leads to some messy mesh in topology flow and normals no matter what I do.
My issue is the shading artefacts that arise when you try to connect the “booleaned” part back to the original. I can get rid of most of the artefacts with but, it just isn’t as clean as I’d want it.
My current general solution:
https://imgur.com/a/Vdf5mS2
The artifacts it still makes:
https://imgur.com/a/prK2azt
Technical stuff:
- Smooth shading: Yes
- Auto smooth: No
- Modifier stack:
https://imgur.com/a/wtvtx5Y