suppose i had a game , that already work , physically and logically.
now i want “attach” a character (armature + mesh) to each cube ,
i can import a group (suppose “Batman”(armature+mesh+actions)) then:
A) i should make this group children of cube. (there a way to make this thing in the UI?)
B) then the armature should run its animations.
B has to do with the design , how should be the logic?
- the cube say(call) the armature what action run ,
- or the armature should understand alone what action run? what method you use?
the goal should be keep the asset reusable (so i not want write directly logic on the armature original otherwise is not more an asset, right?)
and not add too many dependences to the cube (that remember already “work”)