Hi everyone,
I’m working on unwrapping a very simple mesh. I’ve been playing around with different seams for the unwrap, but I get the best results with the “smart UV project” option.
Even with the smart UV project, I get bad-looking seams around the parts that are extruded from the surface. It just doesn’t look like the texture flows correctly across the mesh, and no matter where I place the seams, I can’t seem to correct this.
Any suggestions?
how-to-unwrap.blend (2.71 MB)

