Images as Planes is one of my favorite blender add-ons. But it also regularly bugs me with caveats like defaulting transparency mode to “Mask”. And there are minor annoyances like the images not being oriented or stacked in a useful way.
So I took a hack at it. You can download my work in progress here:
(unfortunately, the zip you download seems to need to be uncompressed first)
Before I spend more time cleaning it up, I’d like to get some feedback on the functionality. Could the interface be more clear? Should I remove any options? Any there any options you wish it had?
A quick tour of the features is on
. For now, here’s a list of what I added (should I drop any of these?):
- Z-axis stacking, similar to this older enhancement
- Automatic setting of sensible alpha setting for Blender Internal (no need to manually set Z Transparency separately)
- Fix movie length bug with Cycles
- Alpha is enabled by default (if image has no alpha channel, it will do nothing)
- New “Shadless” shader for cycles that will now up in reflections and refractions but not emit light to diffuse surfaces.
- Ability to set the orientation of the created planes (Z up is usually facing the sky and no to useful to me), including facing the camera (handy for compositing)
- Ability to set a constraint for tracking to the camera for “billboard” type sprites (for some special effects elements for fake round things like columns)
- Ability to size relative to the camera view (handy for importing layers to composite)
- Set up Compositing nodes using drivers and the “Corner Pin” node to inject into compositing without rendering (unfortunately after a change in the 3D view, you need to jump a frame in the timeline to see it :/)
Do you want any of these?
- Ability to save your own defaults
- Remove match movie length option (always set it. Why wouldn’t you?)