Thanks, you can see below gallery two videos with soundtrack also. Could you tell me please what version of Parthenon have you been testing and what comp have you got, you know, ram, graphic card, processor and how was working?
Flavius Amphitheatre? I am not sure what you mean… as I notice you talking about Rome but at the moment I going to focus on Greeks antics only. I have good access to nice plans now and 3d models old Ancient Greeks temples or building. I very busy at my work so probably next project will appear within several months. This would be walk-through Acropolis. Everyone who has similar interest or would be keen to help me a bit is invited.
3D Acropolis has many buildings but I didn’t want to make them so detailed (in modelling) like Parthenon. Most of details should be in textures. Little thing I need to improve (find out how to do it) is going from one level to another in game. Is possible to make such a thing in Blender but don’t know how yet. Simple modelling nice texturing. Everything outside would be one level but any internal room would be another. So you would walk around all complex but if you would like to go inside, first what you see is loading bar (it’s like jump to another sector, so game engine doesn’t have to render all of them only those you are in certain moment). I think is quite reasonable to make it and also achievable.
Would be great if anyone who feel good in UV texturing and have some spare time will join to project. With help, I have only one man to help now, all process will speed up, so nice free applications would appear on website much quicker. At the moment UV texturing is most time consuming for me.