This is an alternative Collada exporter for Blender. It was created because the built-in exporter is buggy and lacks several serious features needed for large scale game development. It’s only about 1400 lines of Python code and it supports all the following features:
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Export all supported nodes in the format:
[LIST] -
Meshes
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Lights (Omni, Directional, Spot and Ambient)
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Cameras
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Spline Curves (paths)
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Armatures (mesh objects must be children of them).
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Bones with proper rest information.
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Shape Keys
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Combined Shape Keys + Armature deform.
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Materials and Textures
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Automatic handling of texture paths (conversion to relative).
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Optional copying of textures on export.
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Standard Extensions for double-sided geometry.
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Standard Extensions for normal maps.
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Geometry Optimization (creation of indices and triangulation).
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Export Masks (By Selection, Layer or Object Type).
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Full animation support for objects, bones and shape keys.
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Support for exporting all clips in the scene, including shape keys via set-driven keys.
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Baking of curves and constraints during animation export.
[/LIST]
Screenshots:
You can download it from the Godot website: