Better spawning visualization

A spawner go through all children objects that are the positions where to spwan, and spawn the object type.

I used empty objects for spawners, but it has disadvantages :

  • you don’t know what you spawn
  • positionning is not precise as you don’t know the size of the object or it if touches the ground.

A good solution is to use a low poly object mesh representation as visualization instead of empty nodes, those mesh visualization will only be visible in editor and not visible in game.


Similar to Betesheda editor

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