By default, Blender converts text to mesh into this weird shapes, which causes all sorts of problems when trying to apply other things.
if I apply Voxel Remesh, with the default size it looks awful, so I have to reduce the voxel size. But then, it becomes really dense like this
and this is a waste because I only need smaller face near the edges of curves, so the inside could use bigger faces, and letters like capital E can have very few faces.
So, is there a better way to do it? I mean:
- No weird diagonal lines like the Blender creates by default.
- Smaller faces near the edges of curves.
- Bigger faces on the inside or for straight lines.