In the array modifier, check the box that says " object offset " and type in the name of the empty in the text field next to the checkbox. now rotate the empty to control the offset of your chain links.
thanks for the explanation
maybe i should have mentioned in my first post that i want to make the chain follow along a spline.
so if i choose the array method i think there is no way to make it follow a curve while keeping its shape.
it will always be deformed if i use a curve modifier.
or is there a way to make the chain follow a curve without getting deformed?
once you’ve set up the array modifier, just apply it, which will turn it into a mesh, then procede as normal with the spline IK.
(edit) an alternative method would be to start by modelling two chain links, already joined together at the correct angle, then use the array modifier.
i think there is no way to make it follow a curve while keeping its shape
Correct. Curve modifier distorts objects. However it depends - if curvature is slight no one will tell something is distorted.
Use some object’s Array follow curve and then this object’s Duplication as a final step for the chain links; such chain was discussed approx. month or so back in detail here.
thanks guys! for now i will go with the method in my first post i guess and simply rotate every second chain to avoid distortions.
i already tried the add chain addon as well but it distorted the chains too unfortunately