Hey folks,
I was curious if there was a better way to start with a base mesh. I’ve been sculpting some bases for miniatures, but I’m sure my method isn’t the cleanest(or even proper to begin with)
Here’s my current method:
- Mesh Circle
- Grid Fill
- Extrude bottom to create lip/base
- Subdivide a ton
- Sculpt the base
- Save to print
The model ends up being heavily dense, I’m just uncertain how to go about it any other way. Suggestions would be greatly appreciated!