Bevel baroque edge

Sorry for a rather basic question, but being a newbie in Blender (3.1) I started to model a baroque altar table for a current project. Basically it’s a bunch of cubes with different dimensions stacked upon each other. My problem is beveling the edges accordingly and especially the miter joint.

I found out that after stacking the cubes at their position in space and using CTRL + A > Scale I get a good starting point for my beveling task. Now, changing to Edit Mode I select a single edge. CTRL + B brings me into the beveling mode. For width I use the full height of my cube, choose 16 segments, miter shape 1.000, miter outer and inner: Arc. So far so good for the two sides of the cube. If I try the same with the front of the cube it gives me weird results plus z-fighting.

Any idea of how I could approach this task - including a distinct mitter joint edge at the left and right corners of the cube?

blender_03

Don’t split the bevel into sides and front ( if I understand your workflow…)
Just select the bottom sides and front and add your bevel…
This one is with the default settings…

You get your corner miter and the back edge is flush as should be…

Thank you so much! This definitely brought me onto the right track … In my case I selected only the three bottom edges left, front, right. Also, according to this https://blender.stackexchange.com/a/248930 I turned it into a procedural bevel (with a bevel modifier), which gives me great flexibility later on. Thanks again!