Sorry for a rather basic question, but being a newbie in Blender (3.1) I started to model a baroque altar table for a current project. Basically it’s a bunch of cubes with different dimensions stacked upon each other. My problem is beveling the edges accordingly and especially the miter joint.
I found out that after stacking the cubes at their position in space and using CTRL + A > Scale I get a good starting point for my beveling task. Now, changing to Edit Mode I select a single edge. CTRL + B brings me into the beveling mode. For width I use the full height of my cube, choose 16 segments, miter shape 1.000, miter outer and inner: Arc. So far so good for the two sides of the cube. If I try the same with the front of the cube it gives me weird results plus z-fighting.
Any idea of how I could approach this task - including a distinct mitter joint edge at the left and right corners of the cube?


