Hey guys I’m doing a cargo ship container and I’m currently doing the door’s hinges, I’d like to bevel the inside and outside edges of them but I don’t know why this happens:
Hmm, the real problem is your topology. My example was just a cube, a bit extrusion, inset and extrude along normal. Last gives a bit crooked geo because the edges have different distances (would be more exact if extruded outward single poly not alltogeter, but anyway). I don’t know why you have so many unneeded verteces on the edges… Maybe show (or share) this special part the it before beveling?