Hey guys I’m doing a cargo ship container and I’m currently doing the door’s hinges, I’d like to bevel the inside and outside edges of them but I don’t know why this happens:
Tell me what should I try because I don’t know what else to do, thanks in advance.
You can try this things before doing your bevel :
First : see if you had any double vertices at some point or non-connected vertices at corners.
Try recalculate your faces normals
Apply Scale and Rotation
Delete your faces one by one and fill it with “f” key.
If none of the solutions work, could you let me see the .blend file ?
July 20, 2021, 7:45am
@Kazrarr; look here:
Yes, I do everything that you mention, I’ll delete all the inside face and make it again with
extrude along normals.
July 20, 2021, 11:13am
Maybe just try merge by distance first ?
Already tried but nothing
I’m rebuilding the faces but I have this bevel issue:
At the corners there are multiple edges and if I try to fill it it looks weird.
Okay I dissolved all the ebvel corner edges minus one and it’s okay now:
How can I bevel the outside edges? Because they touch the inside one that are beveled:
July 20, 2021, 11:51am
Dissolved maybe a bit too much, but almost:
Okay so to let the outter edge bevel nice I shouldn’t have beveled all the way the inner one, right?
July 20, 2021, 12:04pm
Hmm, the real problem is your topology. My example was just a cube, a bit extrusion, inset and extrude along normal. Last gives a bit crooked geo because the edges have different distances (would be more exact if extruded outward single poly not alltogeter, but anyway). I don’t know why you have so many unneeded verteces on the edges… Maybe show (or share) this special part the it before beveling?
Yes you’re right, anyways I’m going to leave it as I did without that bad outetr bevel as it’s fine for what I’m doing, thanks a lot!
July 20, 2021, 6:07pm
You can bevel the outer and inner in the same step if you select the faces.