I love blender, but is it really not possible to easily chamfer the edges of an object?
All I want is a fairly simple object to have rounded edges. I used 3ds max in the past and I miss the chamfer button. Modo is good at this too.
On the left is 3ds max (with a topology bug) and on the right is modo, which gives a very clean topology.
What I tried:
- Bevel modifier
Gives me one face. I need about 10-30. I tried adding more than one bevel modifier, but that just destroys the object.
- Beveling single edges
Not even possible in 2.5x. There seems to be an addon which gives a little control over it, but even then it’s not possible to get a result like 3ds max or modo?!
- Subdivision modifier (with loop cut)
Not practical at all. There is little control on how many faces the rounded edges have and how far they spread across the surface. You have to adjust the loop cuts and increase the subdivisions. In the end I almost got what I wanted…with 40k faces…on a single cube
- Subdivision modifier (with crease edges)
It is some kind of control, but the result looks bad. Somehow even with a subdivision of 6 the cube looks like it has too few faces.
- Bevel and subdivision modifier together
To me it sounded like a good idea. Two bevel modifier and then a subdivision modifier. Looked great…until I took a closer look. Seems to work until you delete faces. Then edges (lines) on flat surface become visible. It gets really ugly.
- Subdivision modifier and deleting unused edges
Probably the most desperate try ever. I added a subdivision modifier and just deleted the unnecessary edge loops.
I don’t think anyone wants to do that on a complex model with high subdivisions.
So what is the right solution? I used google to look for a solution and found a thread where people talked about blender and bmesh. What excactly is bmesh? Is it another mesh system that allows/supports more complex shapes of faces, etc? I read something about n-gons. I even downloaded a bmesh build from graphicall but didn’t know what to test beside the knife tool.
Thanks in advance.