Hello
what are “the ways” to keep sharp edges using the modifier : Subdivision Surface ? is it possible to make bevel/fillet with Subdivision Surface?
the main question: How do I protect the Bevel/fillet modeled in Edit mode when I apply the modifier : Subdivision Surface so the mesh doesn’t snag ?
Thank you very much
Add proximity loops:
You can also add them using the bevel modifier: either increase the bevel weight of your edges or add the corresponding vertices to a vertex group. Then adjust the settings in the bevel modifier accordingly:
how do i make the modifier bevel not screw up when i apply the modifier subdivision ? leave the mesh all checkered?
You have to apply the bevel modifier before the subdivision modifier.