Hello everyone!
I’m pretty new using blender and generally new using 3d modeling tools!
I’m working on a chair, i started from a plane
added a subsurf and a solidify modifier
But when i try to bevel, this is what happens!
I can’t understand why it’s happening! i tried applying scale with CTRL+A, deleting the vertex and recreate one to see if the problem was solved, but nothing changed.
If this can help, i’ve also seen that if i try to select the external loop, the selection stops exactly in that vertex!
Thanks for the help,
Marco