After modelling a couple of objects I decided to bevel their edges but ran into a problem, since my topology does not work well with the bevel modifier.
As you can see, I’m getting artefacts because of the poles I created; so I know what the problem is, but I cannot figure out how to correct my topology. (I have several other objects, which are similar and I would rather correct them than having to model them all again.) I’ve used bevel weights to define the edges I want.
Any tips on how to get rid of the poles and still keep the hollow structures of my object? Here’s a .blend file, if you would like to have a closer look.
bevel_problem.blend (531 KB)