Hi, I’m tryng to bevel a imported geometry,
The geometry is not perfect but low poly and without non-manifold edges, so closed and should be fine.
As I try to bevel it - via modifier - I get a weird result, as shown in attached picture.
As I use a limited dissolve to simplify the geometry, things are quite better (even if i have quads)
but the bevel works just within a certain amount of beveling, not further.
If I disable “clamp overlap” it works, but produce bad geometry.
Edges has no “crease” or “bevel weight” applied.
After, I’ve tried to use a vertex group, or a bevel weight, only with those vertices I need to bevel, but no result.
I guess there is some other propertiy of edge I do not see.
Any suggestion ?
bad_bevel.pdf (1.18 MB)
limited dissolve.pdf (1.14 MB)
blend file atached:
sofa Confluence vous & moi2.blend (676 KB)