I’m using the bevel modifier and running into some issues. I like working with the modifier so my mesh is easier to edit, and I recently found out about bevel weight for edges but I’m not sure how to overcome an issue.
I can’t use vertex groups because of the above example - the two lines highlighted are what I want to bevel but the two vertical lines get bevelled since they share vertices.
So I’m using the bevel weight under edge data. Suppose I want to have a larger bevel on the red lines, then a smaller bevel on the blue lines. Just bevelling in edit mode is no problem
But if I use bevel weight, add the modifier and set the limit mode to ‘weight’, then give the blue lines a smaller weight I get this:
What am I doing wrong, it seems as though bevel weight is useless unless every edge is either 0 or the same value. Are there any addons that are great for bevelling? It’d be nice if you could also set the number of segments for non touching edges in a non-destructive way.
(Clamp overlap is on, but it happens no matter what my offset is set to. Normals are correct. Neither offset, width, or depth mode make any difference. I made the box examples just to make sure I made my question clear but it’s happening on everything.)