# Bevel node

**URL:** <https://blenderartists.org/t/bevel-node/1627554>\
**Category:** Released Add-ons and Extensions\
**Created:** [January 20, 2026, 10:39am UTC](https://blenderartists.org/t/bevel-node/1627554 "2026-01-20T10:39:26Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![wolf](https://blenderartists.org/user_avatar/blenderartists.org/wolf/32/1490030_2.png) [@wolf](https://blenderartists.org/u/wolf)\
**Post date:** [January 20, 2026, 10:39am UTC](https://blenderartists.org/t/bevel-node/1627554/1 "2026-01-20T10:39:26Z")

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![Screenshot From 2026-01-20 11-34-09](https://blenderartists.org/uploads/default/original/4X/b/5/e/b5e7f251c338ef910ddb4e624826e362367d5ec5.webp)

Thanks to info found in [this](https://blenderartists.org/t/geometry-nodes-is-there-a-way-to-inset-faces/1345320) topic and [this](https://youtu.be/X70iJXH50kc) video, I’ve put a nodegroup for beveling geometry 😊.

[Bevel.blend](https://blenderartists.org/uploads/short-url/884wIGjVIB0zll5YY9D8MrL7noB.blend) (103.7 KB)

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**Author:** ![wolf](https://blenderartists.org/user_avatar/blenderartists.org/wolf/32/1490030_2.png) [@wolf](https://blenderartists.org/u/wolf)\
**Post date:** [January 21, 2026, 5:17pm UTC](https://blenderartists.org/t/bevel-node/1627554/2 "2026-01-21T17:17:59Z")

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Update, previously I decided to get rid of some nodes thinking it was an optimization, turns out this led to unexpected results, so here is a fixed version 😊.

[Bevel.blend](https://blenderartists.org/uploads/short-url/4pGaQJxNZRD2OtcquZm5fLUUeyS.blend) (107.3 KB)

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**Author:** ![wolf](https://blenderartists.org/user_avatar/blenderartists.org/wolf/32/1490030_2.png) [@wolf](https://blenderartists.org/u/wolf)\
**Post date:** [May 20, 2026, 9:27pm UTC](https://blenderartists.org/t/bevel-node/1627554/3 "2026-05-20T21:27:59Z")

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![screenshot](https://blenderartists.org/uploads/default/original/4X/9/e/7/9e743d4567d9bc547a6643e9d1d3ace438f21f5c.webp)

With this simple check, it’s now possible to do beveling on non-manifold meshes 😉.

[Bevel.blend](https://blenderartists.org/uploads/short-url/lCkWK9xY4cdN7p9ctnLoS1wZegH.blend) (109.6 KB)

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**Author:** ![wolf](https://blenderartists.org/user_avatar/blenderartists.org/wolf/32/1490030_2.png) [@wolf](https://blenderartists.org/u/wolf)\
**Post date:** [May 22, 2026, 2:58pm UTC](https://blenderartists.org/t/bevel-node/1627554/4 "2026-05-22T14:58:44Z")

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![screenshot](https://blenderartists.org/uploads/default/original/4X/b/2/a/b2a68fefb85df26d7632ff2312240fd2d2681546.webp)

It’s now possible to control the Angle like the Bevel modifier 🥳.  
This took me a while to figure out a nice algorithm, it works on many scenarios, let me know if you find any special cases where it may need some attention.

[Bevel.blend](https://blenderartists.org/uploads/short-url/6XpG1WsA66tjhGvqbtlZbFaCNV.blend) (129.9 KB)

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**Author:** ![revhaug](https://blenderartists.org/user_avatar/blenderartists.org/revhaug/32/1084923_2.png) [@revhaug](https://blenderartists.org/u/revhaug)\
**Post date:** [May 22, 2026, 5:41pm UTC](https://blenderartists.org/t/bevel-node/1627554/5 "2026-05-22T17:41:24Z")

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Would it be possible to add segments?

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**Author:** ![wolf](https://blenderartists.org/user_avatar/blenderartists.org/wolf/32/1490030_2.png) [@wolf](https://blenderartists.org/u/wolf)\
**Post date:** [May 22, 2026, 6:34pm UTC](https://blenderartists.org/t/bevel-node/1627554/6 "2026-05-22T18:34:08Z")

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Nope, it’s not possible (with this algorithm).

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**Author:** ![wolf](https://blenderartists.org/user_avatar/blenderartists.org/wolf/32/1490030_2.png) [@wolf](https://blenderartists.org/u/wolf)\
**Post date:** [May 25, 2026, 11:16pm UTC](https://blenderartists.org/t/bevel-node/1627554/7 "2026-05-25T23:16:42Z")

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![screenshot](https://blenderartists.org/uploads/default/original/4X/f/a/3/fa3646601aadd39cb9844194e6a6d9d33dd6750b.webp)

With a simple Sort Elements trick, I could get it 2x faster!! 🥳  
I also fixed the stitching algorithm to more accurately match the Bevel modifier.

[Bevel.blend](https://blenderartists.org/uploads/short-url/pKwkqVZvyGRS4eMYPaKTUloDNzC.blend) (146.7 KB)

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**Author:** ![wolf](https://blenderartists.org/user_avatar/blenderartists.org/wolf/32/1490030_2.png) [@wolf](https://blenderartists.org/u/wolf)\
**Post date:** [May 27, 2026, 4:41pm UTC](https://blenderartists.org/t/bevel-node/1627554/8 "2026-05-27T16:41:01Z")

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Released the bevel system both on Superhive and Gumroad 😊.

> **[Bevel](https://wolfmarket.gumroad.com/l/bevel)**
>
> This is a bevel system made using Geometry Nodes.Note: Blender 5.2 ships with a built-in Bevel node, this one is for 5.1.Like the Bevel ModifierSimilarly to how the bevel modifier works, this system allows you to change the Width of the bevel and the...

[https://superhivemarket.com/products/bevel](https://superhivemarket.com/products/bevel)
