Bevel’s “profile” slider use for me quite strange values. Is there for that reason?
Since profile can be convex and concave, seems to me more reasonable to use for mid point (straight profile) value “0” and for convex/concave max values 1/-1.
Like now I could understand to 1=convex max and 0.5=rounded if zero would be flat, but beveling can be also concave. It needs more brain calculations, where “mid point” (flat profile) is on 0.25 and round concave is 0.15 … and stops there (It means, it doesn’t create the same max range in concave shape).
From user side of view it’s quite time consuming to understand how it works.
In blender is more tools that I need to always study again how they works instead of to directly use them.
I’m getting older, so to remember all of these small things … you know
Isn’t it more intuitive system (1 / 0 / -1) in this case?
(Alternatively 2 / 0 / -2 where 1/-1 is perfectly round profile and 2/-2 for sharp maximum.)
Thank you for your opinion.