Bevel Shader Baking Problem

I have a bevel shader issue that I’ve been trying to resolve for about a week now. If anyone can help me i would greatly appreciate it.

Essentially the baked normal map breaks the beveled edge and appears inverted when you test it in blender or use it in SP.

Here is a screenshot of what i get. You can see my modifiers on the right and the UV layout up top.
Gif Screenshot