On the far left you can see the object that I want to bevel, in the middle is the real result and on the far right is the ideal result of the object as it should look like when beveld.
Here’s a .blend file of it.
Believe it or not guys, I have figured this out way before starting this thread. Here’s the prof. But still, it shocks me to see that beveling doesn’t work as I or anyone else expects it to. And to be honest it’s a kind a lot of unnecessary work since the bevel option should work as expected.
Report it then and the developers will make a verdict on whether it’s a bug or not. Who knows, perhaps your shock will turn to be an improvement for Blender.